Simple Armor Break
A tool for Monster Hunter Wilds that dynamically toggles armor visibility based on damage taken or time elapsed.
Rights or credit issue? Send a removal or correction notice.
A tool for Monster Hunter Wilds that dynamically toggles armor visibility based on damage taken or time elapsed.
Rights or credit issue? Send a removal or correction notice.
Dynamically show or hide armor materials based on in-game events like taking damage or consuming items.
Armor pieces consist of .mesh and .mdf2 files. Each part has a material that can be shown or hidden based on damage or time.
The mod tracks a damage counter based on thresholds defined in the REFramework UI. It accounts for red health and supports item-based restoration.
Tracks local and quest-based time counters to trigger show/hide states.
Define bounds for materials to toggle visibility based on counter values. A slider sets the maximum damage counter value.
Supports saving/loading settings for individual armor pieces or entire sets. Auto-loading triggers when switching armor equipment.