Benis Witcher 3 Lighting Overhaul
A comprehensive lighting overhaul for The Witcher 3 Next Gen featuring weather, interior, and sky parameter refinements for all regions.
Rights or credit issue? Send a removal or correction notice.
A comprehensive lighting overhaul for The Witcher 3 Next Gen featuring weather, interior, and sky parameter refinements for all regions.
Rights or credit issue? Send a removal or correction notice.
This project provides a complete overhaul of the lighting in The Witcher 3, compatible with the Next Gen version, DX11, and DX12. It is designed for both ray tracing and non-ray tracing users and is based on vanilla files. The mod covers all main regions except Toussaint. It was developed on an OLED screen, so users may need to adjust gamma settings.
1.3.1: Interior pass (aimed at non-RT), updated Dandelion interior, Kaer Trolde, and Kaer Morhen castle, plus fog quest pass. 1.3: Reduced blue reflection on White Orchard foliage, tweaked Dandelion interiors and cutscene lighting. 1.2.9: Added missing cutscene file for Kaer Morhen. 1.2.8: Tweaked cutscene lighting, new environment for Skellige departure, adjusted cloud strength, DoF changes, and exposure balancing. 1.2.7: AO overhaul, tweaked HOS DLC files, incorporated brighter cutscenes. 1.2.6: Clearer night sky in Velen, Novigrad, and White Orchard, warmer sunrise in Velen, variety added to Skellige grass. 1.2.5: Brighter indoor areas in Novigrad, polished Kaer Morhen with new weathers, brightness and exposure tweaks. 1.2.3: Brighter caves, neutral filter in Novigrad, increased saturation in Velen/Novigrad, fixed billboard colors. 1.2.1: Fixed over-saturated cutscenes, adjusted Novigrad and Kaer Morhen interiors. 1.2: Reworked sky parameters for Velen, Novigrad, and White Orchard, foliage variety in Velen, White Orchard dawn/dusk tweaks. 1.1.6: Reverted Velen balancing. 1.1.5: Keira Metz cave bloom fix, White Orchard dawn time adjustment, Velen forest green tint fix. 1.1: Replaced w2w files with vanilla versions, edited bloom settings.